Nerjyzed Entertainment Announces Black College Football Videogame BCFx

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BATON ROUGE, LA.– Nerjyzed Entertainment, Inc., a privately held, African American owned digital entertainment company, announced today the launch of its new sports videogame, Black College Football Experience. An authentic, action-packed football game created using the Unreal 3.0 engine, BCFx is a cultural experience that puts players and fans into the heart of black college football. The game will be supported by a 12-week promotional road tour to HBCU campuses, Classics and homecoming games. BCFx will be available for the PC this November.

“Nerjyzed Entertainment was founded by a veteran team whose mission is to create positive interactive products for the urban market,” said Jacqueline Beauchamp, chief executive officer of Nerjyzed Entertainment, Inc. “As HBCU alumni and black college football enthusiasts, we’re proud that BCFx honors our rich tradition and provides an incredibly fun football game for the whole family to play.”


BCFx is a sports game that captures the unique culture of the black college football experience, fusing advanced videogame design with music, and entertainment. Nerjyzed has secured an exclusive 5-year licensing agreement with three HBCU conferences including the SWAC, SIAC, and CIAA, several schools within the MEAC as well as independent HBCUs. The game features more than 40 teams, bands and mascots; interactive halftime shows; realistic stadiums; play-by-play commentary; and ten authentic Classics. For more information about BCFx, the latest game trailers, fight song ring-tones, behind-the-scenes video footage and the BCFx Road Show schedule, go to www.nerjyzed.com.

About Nerjyzed Entertainment

Headquartered in Baton Rouge, Louisiana, Nerjyzed Entertainment, Inc. is a privately held, African American owned digital entertainment media development and publishing company. Founded in 2003 by a team of professional entrepreneurs sharing the passion to create positive interactive products for the underserved urban market, the company is the first videogame company to be certified as a participant in Louisiana’s highly successful digital media tax incentive program. Nerjyzed’s executive team has decades of experience in technology, interactive entertainment and mainstream media, holding top-level positions at companies such as Microsoft, Sony, Motorola, IBM, Electronic Arts, Nickelodeon, ABC Radio Networks, DNA Productions, Mythic Entertainment, and Bethesda Softworks. The team also holds undergraduate and graduate degrees from esteemed HBCUs including Southern University, Howard University, Florida A&M University as well as from other top universities throughout the country.

0 comments

  1. SAME OLD G 6 September, 2007 at 03:38 Reply

    According to the release that the SWAC, CIAA and SIAC have 5 year licensing agreements. What is the deal with the MEAC?

  2. Yoda 24 November, 2007 at 16:36 Reply

    The MEAC doesn’t allow a group lisencing. To get that sort of rights to use the entire conference, you would have to go to each individual school until you’ve gotten them all.

  3. MONEY LOST 11 December, 2007 at 16:52 Reply

    !BUYERS BEWARE ! ORDERED GAME NOV. 30th NEVER RECEVIED IT,I HAVE CALLED FOR A WEEK STRAIGHT NO ONE KNOWS NOTHING ABOUT ORDER , BUT MONEY HAS BEEN TAKEN OUT OF MY ACCOUT. $56.98 LOST, NO GAME OR REFUND PLEASE DO NOT MAKE THE SAME MISTAKE.

  4. Ron G 17 December, 2007 at 15:59 Reply

    I ordered the game & received it in two days later. Had to upgrade my computer. The gameplay is good. The halftime show is out of site. I email them my critique of the game & issues I found. There is a few tweaks that need to be made; they promise updates soon so those issues may be corrected. Go out & buy the game. We don’t support our people enough; give them a chance.

  5. professor 19 February, 2008 at 12:56 Reply

    they can do like the other sport games and make up a conference that is parallel to what the MEAC is about, at least until they get the rights they need.
    S-AAAAAAAAA!!!!!!!!!!!!!!!!!!!!
    FALL ’97

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